Thursday, 4 September 2014
Hi folks, sorry for the long gap between updates again.
The good news is that we've made a lot of progress in making the game, Acts I and II are fully completable, work has begun on Act III and it's all going rather well.
The bad news is, for various reasons beyond our control we've got a little behind schedule, and as a result have decided not to try to a December 2014 release date as we were previously going to. Barring a miracle I don't think we'd have the game finished by then and even if we did, I don't think we could be confident that it was thoroughly tested and bug-free. So.,,... we're probably going to be looking at a Summer 2015 release date.
On the plus side, it looks like Adventure-X is happening again, probably on 6th and 7th December 2014, and I am definitely planning to showcase Captain Disaster in Death Has a Million Stomping Boots there - as well as my other game, Troll Song. More news on that in the near future I hope.
Sunday, 13 July 2014
Act I is now with our beta test team (Arj0n, Cat and Tabatha from the AGS boards) - all I know for sure so far is that they've found one typo. I'm sure that soon reports will flow in of weird and wonderful ways to break the games, impossible to foresee continuity errors, and the like.
Act II is, believe it or not, almost finished as well. We've decided to take a different tack that will basically involving adding new puzzles to the existing demo section rather than introducing a whole new section with its own unique game mechanics etc. While the idea was nice, this way we get to finish production of Act II quickly and ensure that people who've played the demo don't feel that they are playing exactly the same thing when they reach that part in the game.
Just waiting on Ben Chandler for the Act III graphics, and we'll start on the big finale. (Well, that's probably a job for August / September, but it feels like we're really making good progress atm.)
Wednesday, 25 June 2014
Well, it's pretty exciting for me and potentially exciting for our test team - we're now officially on our very final Dev Test Build for Act I, before we throw the whole thing into a Beta Test Build, give it to our testers and sob uncontrollably as the break it in ways we never thought possible.
Act II is more than halfway done already, and we hope to have that ready for testing by the time we get the official beta test report back for Act I. You see, it isn't all thrown together completely at random!