Sunday 28 December 2014

A Most Momentous Decision!

Well, yeah, it's a decision I should have made a long time ago, and which my programmer has been nagging me about pretty much from the moment he started working on the game (which is probably much longer ago than either of us care to remember!!).  

It's about the graphics, and basically the inconsistency of style.  I thought we could get away with it but, the bigger the game got and the more we tested it, the more it felt like the inconsistencies were a problem.  So, we're redoing a lot of the backgrounds in a more cartoony style.  

Fear not though, this shouldn't actually push back our schedule too much.  Just so you can see what I mean, here's a WIP of one of the redone screens...

Wednesday 17 December 2014

Captain Disaster on AdventureGamers

Captain Disaster is featured in the write-up of Adventure-X 2014 on  

"the titular captain finds a simple package delivery job turning into a quest to save the galaxy. With the questionable aid of an inept computer in this quest, our hero will be party to a series of unlikely events, including inadvertently becoming a famous rock star for a time. The game has a family-friendly approach with a retro cartoon style."

Monday 8 December 2014

Adventure-X Success!

Well... I think it was a success.  Attendances for the demonstrations were almost universally low, I think only Technobablyon came close to having a really decent number (maybe WEG's mystery game too, I wasn't there for that).  But still, more people came to see Captain Disaster being demoed than either of my other games, and to me it was by far my best presentation.  I was really relaxed, had a good rapport with the audience, and they seemed to laugh at all the right places.  (Whether for the right reasons or not I couldn't tell you, but they seemed to be as concentrated a group of science fiction and adventure game nerds as I could possibly hope to have looking at this game! :-D)

Doing this presentation actually led up to my proudest moment of Adventure-X 2014 - Theo Waern, designer of The Journey Down, came and told me that he enjoyed the Captain Disaster presentation.  Considering I'm a huge fan of The Journey Down, that really meant a lot to me.  (The reaction to one of the cut scenes was also a top moment, but you'll have to buy the game to find out...)