Monday 26 February 2018

Disaster Area 3D model!

Well... not the kind of 3D model you were probably thinking about. 

My little girl wanted me to make some air-dry clay figures with her so I made one of Captain Disaster's space ship.  The rest was... well... I don't know if it was a disaster or not.  But if it was a disaster, that would be fitting so it's not a disaster.  If it hadn't been a disaster... now, that would have been a disaster.
  • Get it?
  • Got it!
  • Good.

At any rate, you can't deny that it is 3D.

Monday 19 February 2018

5th Review -

I'll be honest - it's not the review I'd hoped for in many ways.  Most of the criticisms however I'd say are entirely fair, and the reviewer does end up by saying "If you enjoy old-school point-and-click games and space comedy, go and get Captain Disaster in Death Has a Million Stomping Boots; you won’t regret it" - so it's certainly not all bad!  A rating of 3.0 / 5.0 does hurt a bit though... :-(

Read the full review

Saturday 17 February 2018

4th Review - GameBoomers

Well this one effectively says it's silly, enjoyable and best suited to those who like their adventure games daft and fun.  Which is an absolutely fair description! :-)

11th Comment on the AGS Games Page

"What can I say but Fantastico.....

A great game that was fun to play, had some nice touches of humor that at times had me rolling in fits.... Great on-screen parody references....

The action was non stop like an express train....

With a few minor tweaks this could be 'Game of the year'....

Thank you captain and friends for making such as great, enjoyable game....

Long live Captain Disaster..."

Oh well... not game of the year then, but fairly close! :-)

Thursday 15 February 2018

10th Comment on the AGS Games Page

Another lovely comment from a player who liked the game!

I just don't get bored of seeing these... :-)

"It's Captain Disaster, a zany, outlandish comedy game that never fails to amuse. Gameplay is not too difficult/frustrating, and voice acting I thought was top rate. As a commercial game, I feel like it is a complete package, I only wish it were longer."

Current ratings on the AGS Games Page (based on 9 raters):

Puzzles & Pacing:
Overall Enjoyment:

Wednesday 14 February 2018

Vote for Captain Disaster!

Captain Disaster in: Death Has A Million Stomping Boots is up for seven different categories in the AGS Awards 2017, and voting is now open until 7th March 2018 - click here to vote.

If you are having friendly thoughts towards the dear old calamitous captain, you can also head over to the AGGIE Awards 2017 Readers' Choice - click here to vote.

Sunday 11 February 2018

AGS Awards

Happy to find out that Captain Disaster in: Death Has A Million Stomping Boots has been nominated in 7 categories in the AGS Awards 2017!

These are the categories:

  • Best Game Created with AGS
  • Best Writing
  • Best Character (Captain Disaster himself)
  • Best Gameplay
  • Best Puzzles
  • Best Music & Sound
  • Best Voice Work

(Another little game I made - AGS Cycles (Light Cycles with randomised elements) was also nominated for Best Non-Adventure Game Made With AGS, which I'm very happy about too. :-)
You can get AGS Cycles for free from GameJolt or Itch.)

Monday 5 February 2018

Updated demo now available

We've updated the old demo from 2012 to include up-to-date graphics and voicing, and have added one or two other little things like an intro cut scene and quotes about the full game once you complete the demo. 

The new demo is available on Itch and GameJolt.

Update 6th February 2018 - now also available on FireFlower Games.

Friday 2 February 2018

On sales figure goals and the like

It's hard to be too specific about these things as distributor and payment processor fees vary, as does the exchange rate, but in simple terms these are my goals for sales figures of Captain Disaster in: Death Has A Million Stomping Boots (talking full price sales here):

  • 50 games sold will enable me to pay the last of my costs related to the game
  • 300 games sold will enable me to cover all my costs associated with the game
  • 150 games sold per week will probably be enough for me to go full-time dev, with the caveat that I need this to continue for several months, have a new game at least nearly ready to launch, and not get mauled by unfavourable exchange rate changes.
At the moment only the first goal is looking achievable by the end of February 2018 (and even that might be pushing it!), but hopefully when some more reviews come out sales will improve a bit.

Needless to say, any promotion done by any fans of the game on social media or whatever is greatly appreciated! :-)