Wednesday 31 January 2018

3rd review - on Wraithkal

In complete contrast to the second review, this one is by someone who is both a big fan of the pointandclick genre and also shares my ridiculous sense of humour.

Needless to say he liked the game... quite a lot.


"What a mission though. Funky music, varied locales, lovely pixel art, appropriately cheesy voice acting and a story full of twists and turns one simply has to experience to believe. Were I to simply tell the tale of what Captain Disaster in: Death Has A Million Stomping Boots experienced, chances are most would think me absolutely mad. And rightfully so, as you’ll see for yourself by picking up a copy of the game and playing through it. Which is something I would highly recommend – especially for fans of the genre – because of just how zany the entire thing is… in the best possible way. Long live Captain Disaster!"


2nd review - on BigBossBattle

Got a review from someone who I don't think is a dedicated pointandclicker - which means she's slightly less complimentary of my game, but it offers a nice contrast to the reviews by established fans of the genre.


"Captain Disaster takes a level of puzzle-solving prowess far higher than any recent genre siblings I’ve played, putting it in line with old Sierra and LucasArts favourites and its art style is reminiscent of that same era. "

"This is a point-and-click, though, so we really ought to spend some time talking about the puzzles. They’re about as difficult, perhaps slightly less so, than you’d think its older inspirations would be. Some combinations are straightforward and overall puzzles can tax your brain to think up non-obvious links between items or objectives."

"Captain Disaster turned out to be an incredibly in-depth adventure with a world more vivid than we imagined from first impressions. It is difficult, harking back to a similar era of games, but you’ll find yourself motivated to carry on by the sheer litany of puns and references. If you’re looking for a challenge and a quirky story to boot, this may be worth checking out."


Saturday 27 January 2018

9th comment on the AGS Games Page

We're almost into double figures!

"A spoof of the space opera genre that actually manages to be THE best space opera I've seen in years. It's quite simply FUN! It's got a memorable cast of aliens, robots and AI's. It's got an epic finale. But it doesn't take itself very seriously, and pokes fun at everything - especially its main character. He's a slob and he knows it. But he gets things done - even if the whole universe conspires against him.

The game's a classic point&click in every way. It's got simple, neat lo-res graphics, some funky electronic beats, fun puzzles, and lots and lots of humor (that doesn't rely on referencing Space Quest)."


What this commentator probably doesn't know is that I've not really ever played the Space Quest games!  A few minutes getting annoyed with one years ago before giving up was my only experience of the official games.  Have played one or two fan games since.

The nice thing is that I was very much a LucasFilm Games fan growing up, while my co-dev was quite a Sierraphile, so we have a good mix of both,.

8th comment on the AGS Games Page

Yet another nice comment about the game!

"It's a very fun game with a great combination of story and misture of some tributes to movies and games!

Dave is a very creative writer and his books and games are very immersive and will always bring you many laughs!

I definitely want to play more of his future games!"

I mean yes, from the fact that he likes both my games and ebooks this gentleman is clearly unhinged, but lovely to see all the same! :-D

Friday 26 January 2018

Current overall ratings on the AGS Games Page


  • Original demo of Captain Disaster in: Death Has A Million Stomping Boots (soon to be updated) - 82% (from 14 raters)
  • Captain Disaster in: The Dark Side of the Moon - 80% (from 5 raters)
  • Captain Disaster in: Death Has A Million Stomping Boots - 87% (from 6 raters)

Not too shabby! :-)  Would be nice to see Stomping Boots get up to 90%, we'll have to see if it happens.

Sunday 21 January 2018

7th comment on the AGS Games Page, finally an overall rating and AGS Awards Nominations open

The latest commentator wasn't quite as complimentary about the gameplay as others have been, though he liked the humour a lot it seems.

"I played the full version, yay! I was excited to see the game complete. The jokes, and Captain Disaster himself were really fun to play. The voice-acting was okay. The music and sound-effects were good. The story was fun, but strange in some places, as were the puzzles, so I admit I used the walk-through to get unstuck at times. I felt that some story and/or puzzle elements may have been rushed. But overall, I enjoyed the game. I laughed, and laughed again. :)"

We've also now reached the 5 individual ratings required to get an overall score.  The overall rating isn't quite everything I'd hoped for, however it's not bad at all.

Visual:
76%
Immersion:
96%
Puzzles & Pacing:
88%
Overall Enjoyment:
88%


Also the AGS Awards 2017 nominations are now open until 13:59 GMT on Saturday 10 February 2018, sop please head over to the Nominations Page and hopefully you'll deem Captain Disaster worthy of a nomination (or two... or three... or as many as you like! :-D).

Friday 19 January 2018

6th comment on AGS Games Page

The comments are coming in thick and fast (well, relatively speaking) but for some reason we still have less than the 5 individual ratings to give an overall score!  Agonising!!  (If you've played the game and haven't rated it yet I'd be massively grateful for your honest ratings on the AGS Game Page!)

Still it is a VERY nice comment. :-)


"Really hilarious comedy point-and-click of the classic sort. Any fan of Space Quest would love this to pieces. Puzzles are spot-on, never really got stuck for any extreme length of time and yet they were not too easy either. Right in the Goldilocks Zone! Visuals are nice and pay homage to the old school point and clicks and work for the retro pixel art aesthetic that this game is going for. (Side note: Captain D's surprised face cracks me up. I order at Starbucks with that face and it never fails to crack the barrista up either.) If you like your British humor extra cheesy with a cheesy stuffed crust and smothered in cheese sauce (as many old-school p-n-cs were) then you will love this. There are so many sci-fi references in here, if it was any more dense with Whovian, Star Trek, Star Wars and other 20th-century IP callbacks it would turn into a neutron star with the face of the Cat from Red Dwarf.

I give it 6 1/2 faux Alan Rickmans out of 5! :D"


This comment comes from SilverSpook, who is a fellow dev (he made the very highly regarded Neofeud) and also streamed himself playing Captain Disaster in: Death Has A Million Stomping Boots.

Thursday 18 January 2018

5th comment on AGS Games Page

Yeah I know, I'd called them "reviews" before but now that I've got a shiny real review on a gaming website, I'm getting all highfalutin and stuff.  Anyway we always appreciate comments from players and especially seeing that someone else has enjoyed playing Stomping Boots!


"I found it to be a delightful & engaging game brought to life with an interesting story, humour that I could immediately identify with & pretty good voice acting!"


These and the other 4 nice comments so far can be found on the AGS Game Page for Captain Disaster in: Death Has A Million Stomping Boots.

Wednesday 17 January 2018

The first proper review is in!!

By "proper" review, I mean one posted on a review blog / website, as opposed to simply a brief comment left on the AGS games page or a forum...

Anyway, the review in question is on NeoRetro Go!  It says a lot of nice things about the game, seems like the reviewer was on the same wave length as the game's designer here, which is probably something he should see a professional about.  

Here are some quotes from the review:


"Old school point and click games on which this is styled often garnered a reputation for some rather obtuse solutions to problems. CD:DhaMSB manages to make some of the puzzles difficult, but still logical in their solution...  I spent a good 6 hours or so completing the game even with the occasional help. So estimating 8-10 hours, if you want to figure everything out on your own, may be a closer tally of total time. " 

"The puzzles aren’t the only enjoyable part of the game though, the story is absolutely delightful. If you like a humor filled sci-fi tale chocked to the brim with references from many different science fiction properties than you won’t be disappointed."

"Final thoughts: if  you are in the mood for a good old school point and click this is a hard game to pass up. Even if that isn’t your forte, the story is a fun romp and to me really sells the game. Yes, it’s silly, zany and full of references, but we all need that from time to time. Buckle in and have fun, take your time and enjoy the ride. It was the perfect pick me up in a time of all too “heavy” stories everywhere you look. This is one game that I recommend wholeheartedly"


Read the full review

Saturday 13 January 2018

Stomping Boots released on GameJolt

After a slight technical hitch entirely of my own design (as always, blame it on the Disaster), we are good to go on GameJolt!


Thursday 11 January 2018

Countries containing people insane enough to buy our game

Well this list is growing... 

  • United States
  • Great Britain
  • Italy
  • Brazil
  • Israel
  • Denmark
  • Japan
  • Estonia
  • Greece
  • Spain
  • Austria
  • Canada
  • Poland

Stomping Boots now available from FireFlower Games

It's the same stomping goodness from a different digital distributor, indie-friendly and point-and-click-friendly FireFlower Games.  

We got some nice new promo art to go with it too, courtesy of the outrageously talented Antoni Langen (who also did the artwork for A Landlord's Dream - one of PC Gamer's Top Free Games of 2017 - and my children's ebook "That's Not Fair!").


Wednesday 10 January 2018

Fourth "Stomping Boots" Review

A fourth review on the AGS Game Page for Captain Disaster in: Death Has A Million Stomping Boots:


Well this one's a short one, but a very positive one (disclaimer - the guy who wrote this was also a tester and voice actor for the game - but I'm certain he also genuinely likes the game!!):

"A great game polished to a brilliant sheen over many years of development.

Instant adventure game classic!"


Tuesday 9 January 2018

Captain Disaster gameplay video - in the RoboBar

The bartender is helpful, but lonely - he ain't got no body!


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Captain Disaster in: Death Has A Million Stomping Boots – Walkthrough – Act III

Interact with the door – put in any number, it doesn’t matter, it’ll be wrong.  Head down to StarDucks.  Interact with the Dumpster twice – first to open it, then to search it.  What is this Strange Device?  Interact with it to check it out – whoa!  It’s an invisibility device!  But... it doesn’t last very long.  Look at the Strange Device – hmm, seems that if we can find a natural source of energy, we might be able to recharge these batteries. 

Enter StarDucks.  Talk to the Waitress.  Talk to the Barista – you get a Java Lava.  Talk to the Artist and make sure you do the dialogue regarding Biciloti – you now have a Biscotti.  Pick up a Pool Stick (not sure why it’s not a Pool Cue, but there you go.)  Exit the cafe and head for the Rocky Area.  Talk to the Archaeologist.  Give him the Book – he will give you the Ancioscope in return.  But it needs a bit of fixing – more on this later.

Go back to the Coffee Shop – the Waitress is receiving an order from the General.  He loves his coffee!  Whilst she’s away, use the Pool Cue on the Gap under the Counter to push the control of the Barista’s seat.  (CD won’t do it with the Waitress there.)   Gran the Seasoning Shaker to get hold of some of that lovely explosive Dutainium.  Go to the Rocky Area again.  Use the Dutainium on the Rocks.  Now use the Biscotti on the Dutainium (to delay the explosion).  Then use the Java Lava on the Dutainium with Biscotti. 

As Jurgen Klopp would say - Boom! 

Enter the Cave.   Check out the Pictograph.  Use the Ancioscope on the Pictograph.  The Archaeologist wasn’t joking about this thing needing fixing!  Okay, so maybe a coloured lens of some kind... hmm, didn’t the Artist have rose-coloured glasses?  Go back to Star Ducks and talk to the Artist again - there is a new dialogue option.  Basically you have to upset the Artist by telling him that you hate his art.  Eventually he will give you his glasses – that was the problem, you can see how awesome his art is now!  Unfortunately without the pink lenses he view his own work in quite as positive a manner.  So he lets you keep the glasses while he ponders his life choices.  Use the Rose-Coloured Glasses with the Anxioscope.

Go back to the cave and use the Repaired Ancioscope with the Pictograph.  You see a strange creature with divisions of colour – Blue – Green – Blue – Red – Green – Red – Green.  There are 3 caves with energy pools in just past the pictograph – the first is Red, the second Green, the third Blue.  You have to fill the Java Lava cup with energy in the order shown on the Pictograph.  Then use the Java Lava with the Dead Batteries.  Use the Charged Batteries with the Invisibility Device.  That should last longer!

The next bit is a timing puzzle.  Go to the Military base.  You can hear the General make is orders for more coffee.  If you don’t time things right the Waitress will see you and shoo you off.  You can see the General’s silhouette at the window – when he moves away from the window after ordering is the time to turn on your Invisibility Device.  You have to stand by the window, close enough to see the code being entered, but not close enough to the door to prevent the Waitress from reaching it.  Once you have seen the code being entered and the Waitress has left, you only need to Interact with the Door to enter.

After listening to the General’s speech, go right to the Entryway.  Pick up the Old Coffee Cup.  Look at it in your inventory and you will get a Stirrer.  Go left to where the scientists are.  Use the Invisibility Device and go left to Interact with the Panel.  From your hiding place, use the Old Coffee Cup with the Vent.  Use the Invisibility Device again and head for the Nook.  Oops!  The scientists have worked out where the smell is coming from and turn off the thermostat.  Since the scientists can smell you with their tremendous olfactory scenes, you can’t leave the Nook now.  Interact with the Control Panel (depending on exactly where you’re standing you might not be able to see it, but the hotspot will still react).  Use the Metal Coffee Stirrer on each Screw (only 2 of them, at the top of the Control Panel).  It’s time to do some destroying!  There are 5 Components in total – 3 can be picked out straight away, and 2 need to be dug out with the Metal Coffee Stirrer.   Look at the long Component, then use the Metal Coffee Stirrer on it to split it in two.  Not put all the Components back – you can’t put them back where they came from and CD won’t put them in the wrong place (well, you know, not in the WRONG wrong place), so it’s not difficult to solve.  When you smell smoke, the scientists will leave thinking the machinery has gone wrong, and you will exit the location.

Now you’re on a set of platforms... you start at the top.   Head round the corner to the left.  You will find yourself at a Bog Panel, but you can’t use it yet.  Go round to the left again as far as you can.  Interact with the Small Panel.  Go to the exit you can see above and to the left.  This takes you back to the top!  Go back to the Big Panel and Use it.  A boot will come down to the Conveyor Belt (by the Small Panel).  Go to the Conveyor Belt and Interact with it to get the Boot.  Go back to the top and Use the Boot on the Cute (hey that rhymes!).  Go back down to the Conveyor Belt area again (last time I promise!) and this time walk off to the bottom left – click just left of the pylon immediately to CD’s left.  Then click at the bottom of the pathway at the middle of the screen.

You’re at the last bit!  Interact with the Computer.  There’s a BIG RED BUTTON!  This time, a BIG RED BUTTON that you DO press.  You have to fix the General’s flying chair so that it goes completely out of control.  To do this you need to have Power on full, Boost and Sensitivity as high as they can go for the system (there’s an Instruction Card), and Gravity set to be as low as possible without it immediately being obvious to the General that something’s wrong.

These are the settings:

Power: 7
Boost: 5
Sensitivity: 5
Gravity Stabiliser: 3

Congratulations, you have completed the game!  I mean sure, if you used this walkthrough you had more than a little help, but you still had to click the mouse in the right places, right? J


Hope you enjoy the end cut scenes!


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Monday 8 January 2018

Stomping Boots - sales so far by country

Sales figures are not something to get excited about just yet, but I thought I'd let you know which countries have one - or possibly more - owners of Captain Disaster in: Death Has A Million Stomping Boots as a resident (in order of most owned):

  • United States
  • Great Britain
  • Italy
  • Brazil
  • Israel
  • Denmark
  • Japan
  • Estonia
  • Greece
  • Spain

Yes sirree, one or more citizens from each of these countries have shown highly dubious taste! :-D


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Captain Disaster in: Death Has A Million Stomping Boots – Walkthrough – Act II

First get some items from the Replicator – it will save you some time later.  Get the English Breakfast Tea, Choc-O-Sludge, Marshmallow Brick and Cheese Crunchies.  Travel left tot he Cargo Bay.  Pick up the Gold Spraycan.  Use the Hand Scanner.  Use the Lift.  Open the Storage Cupboard and get the Oily Rag and X-Shaped Stapler.  Go to the right and Look at the Sticky Note on the Starter Motor.  Look at the Quadcorder and turn it to Magnet mode, then Use it on the Copious Dust.  You will find a magnet.  Use the Gold Spraycan on this. Loot at the X-Shaped Stapler – you will have a new speed dial added to your Commentator.  Use the Communicator and speak to Sirius Cybernetics Helpline.  You can now use the Stapler – but you need some kind of anaesthetic.  Just left of the Starter Motor is a Coolant Pipe.  Use that, then quickly Look at the Handscan Printout.  Use the X-shaped Stapler on your thumb.  Use the Gold Ring on your ring finger.  Use the Oily Rag with the left side of your hand.  Use the Cheese Crunchies on the tip of your ring finger, and the Choc-O-Sludge Bar on your Index and Middle Finger.

Go back up in the lift and after the cut scene use the Hand Scanner again.  Pick up the Blue Cup.  Interact with the pillow on the top bunk.  Pick up the Fizzy Drink.  Look at Bedtime Reading.  Go into the Cockpit and pick up the Gravity-Defying Pizza Box.  Interact with the Pizza Box.  Talk to the pizza if you want.  Use the English Breakfast Tea in the Microwave – set it to 10:30 at 40% power.  Go out to the Cargo Bay.  Use the Pizza Box with the Virtual Aquarium.  Look at the Pizza Box and take the Slice of Petrified Pizza. Go down in the Lift again.  Use the Blue Cup with Copious Dust.  Use the Cup with Dust on the Transporter Pad.  Whilst the Broom Alien is busy tidying up the mess you’ve just made, open the Storage Cupboard and get the Jerry Can.  Go and get another cup full of dust, and this time spray it gold.  Set the Quadcorder to Bottle Opener Mode.  Use the Quadcorder on the Fizzy Drink.  One of the trickiest parts of the fuel components puzzles is the firefly – you can’t get one of these so you have to make one.  Use the King Fan Club Card with the Glow Worm.  Hmm...  you need another wing.  Use the RoboBar Membership Card on it.  Still not quite right... use the Pen on the Glowworm with Two Wings.

Now you have all the fuel components, put them in the Jerry Can - Cup of Gold Dust, Funny Looking Tea, Firefly (sort of), Carbonic Drink and Slice of Petrified Pizza.  Go down to the Engine Room and use the Jerry Can with the Input Valve.  Use the On/Off Lever.  After Zero-Bit pranks you, it’s time to zoom off to Proboscis Major.  ENGAGE!

Here endeth Act II... er... okay, no it doesn’t.  Ground Control are rather upset with you.  It appears you’ve managed to bring the Contraband Detector with you and the authorities want it back.  It should be a simple case of transporting it down, but... yup, there’s a problem with the transporter.  Wouldn’t you just know it.  Head back to the bedroom.  Use the Shower Door Control and take the Soap – you’re going to need that later.  In the Cargo Bay interact with the Trunk.  Use the Quadcorder (it will still be in Bottle Opener Mode) on the Latch.  Us the Contraband Detector on the Gramdma’s Space Trunk.  Use Soap on Beacon Port.  Use the Marshmallow Brick with the Empty Bottle.  Then use the Bottle with Marshmallow on the Beacon Port.  Set the Quadcorder to Magnet Mode.  You have to be quick with the next bit – use the Bottle Cap with the Open Latch, then use the Quadcorder with the Latch.


That’s it – you really HAVE completed Act II this time!


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Playthrough of Stomping Boots by Silverspook

This was done as a live stream by Silverspook (dev of Neofeud):




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Sunday 7 January 2018

First "Let's Play" of the game

Fun video, I was a bit pained by her failure to realise that the Marketplace had another section though... :-D




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Saturday 6 January 2018

Captain Disaster in: Death Has A Million Stomping Boots - new screenshots - Part Two








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Captain Disaster in: Death Has A Million Stomping Boots – Walkthrough - Act I

Quick notes – Left-click = Interact, Right-Click=Talk, Inventory Bar is at the top of the screen.
Hope you have fun playing this game, whether you need to refer to this walkthrough or not!
This walkthrough takes you through the essential steps you will need to go through in order to complete the game. 
Please note that if you do ONLY these things you will miss out on a lot of jokes and cheesy voice acting.  We designed the game to reward exploration and imaginative thinking as much as possible.


Act I


The first thing you have to do when you can control the player is find the manual.  I mean you don’t need a hint for that, do you?  Really?  Okay, it’s near the bottom of the screen.  Then use the HUD.  It doesn’t matter what you type in here.

After you transport down to the planet, you will have the planet’s language downloaded into your brain – OH NO!  It only half worked.  Apart from the aliens who can speak English (Customs Official and Speeder Saleswoman) and the robots you encounter, you will be able to understand what the natives say, but not be able to communicate with them.  Well you CAN make random noises at them, since very sound means SOMETHING in the Acturan language, but the response may not be helpful.  (If you want to try doing this though there are some hints in the game and some jokes that you won’t encounter otherwise – it’s up to you!)

Go through all the available dialogues with the Customs Official.  The try to walk through the security gate to the Custom Official’s left (well, his right, but left of him as it appears on the screen) – you will be searched.  Eek!  You find out that jelly babies – and jelly alies – are contraband on Acturus-1.  Pick up the Leaflet – this has a map on it, which you can access to travel between areas by looking Looking At or Interacting with the Leaflet.  The map also comes up if you exit any location on Acturus-1.

Hmm... the Marketplace looks interesting but it appears to not be open yet.  Visit the Speeder Showroom instead.  Go through the door and speak to the Speeder Saleswoman.  Go through all the dialogues.  Pick up a Pen from the Pen Holder on the Desk.

Now visit the RoboBar.  You can’t get in yet because you don’t have a Membership Card, but to the right there’s Pile of Rocks and a single Rock by itself.  Pick up the Rock – there’s a Worm underneath.  Pick up the worm.  Yuk! – but, you now have a worm. 

Go to the Marketplace.  Two traders share jokes, among which is that they played a prank on the Customs Official – apparently he is really scared of glow worms.  Travel to the other side of the marketplace and go through the small entrance on the right-hand side, near where the mystic sits.  (You don’t actually need to talk to the Mystic at all to complete the game, but you might find him amusing – similarly with the News Ticker, they’re there for laughs and hints only.)  Use the Worm with the Florescent Paint.  Go out of the shop and walk to the left a little.  Take an Application form.

Now go to the Customs Office.  Use the Pen on the Application Form and then post the form in the Post Box.  You find out that the snail mail on this planet is delivered to the Rubbish Dump.  Unfortunately you can’t go there yet!  Use the Glow Worm on the Customs Official.  While he’s hiding under the desk, pick up the Contraband Detector.

Now that we’ve got the Contraband Detector, what can we do with it?  Go to the Marketplace.  You may have already noticed a small box underneath Denzel’s stall (the one selling weapons with the floating red alien).  Stand next to this and use the Contraband Detector.  Aha!  It’s a box of Jelly Alies.  You can’t pick it up yet – but if you try, it shouldn’t be long before Tony calls his buddy Denzel over for a joke he can’t “say out loud”.  While Denzel is away from his stall, pick up the Jelly Alies.  While you’re there, help yourself to a Flash Grenade.  If you’re not quick enough to get both, you’ll just have to wait till Denzel is away from the stall again – this happens intermittently anyway, and you trying to pick up either the Jelly Alies or Flash Grenade should help encourage it to happen quicker.

Got to the shop on the left of Ten-Eyed Tony’s stall (“Ralph’s Rocks”).   You could take the Meteorite and give it to the RoboBouncer – it won’t help, but you might be amused.  Then again you might not.  Anyway, you might notice that Ralph eats rather a lot.  What’s that in his stomach?   Could it be a Membership Card?  It is!  That tummy looks pretty full... perhaps if Ralph eats something else, it won’t be able to hold any more?  Wait... did Ralph mention that he likes Jelly Alies?  He did!  Give the Jelly Alies to Ralph and... stand back (actually CD will automatically stand back, sensing what will happen next...)  Ugh... disgusting!  But, you now have a Membership Card! 

Exit Ralph’s shop and go to the Bank, just to the right of Denzel’s stall.  You don’t need to do anything here – possessing the Flash Grenade is enough to trigger a cut scene.  Hurrah!  You now have 300 Galactic Credits.  Wonder what you can buy with it?  More on that later...  You could pop into the Energy Shop but will be thrown out because you don’t have a King Fan Club card.  But you will get one once you can work out how to get into the Rubbish Dump...

It’s not time to visit the RoboBar, which the RoboBouncer will let you enter now that you have a Membership Card.  Speak to the Bartender (disembodied robotic head on the bar), go through all the dialogue options.  Pick up the Castor Oil (this appears when you ask the Bartender for a drink).  Make sure you pick up the Castor Oil straight away as it seems that under certain circumstances this will disappear after you leave the RoboBar and nor reappear.  Head right – checking out the merry jokes along the way if you check out the posters or robot dancers – and head over to the Competition Area.  Enter the blue booth at the back and talk to the machine.  Go through the dialogues.  Great!  You now have 20,000 Galactic Credits – just the amount you need to buy the Gruntmaster 6000, the worst speeder this side of Alpha Centuri!  You will automatically speak to Sir Mix-A-Bot.  He needs water.  Where did we see some freely available water?  Go to the Marketplace, and go to The Other Side.  Use the Castor Oil with the Fountain.  Now go back to the RoboBar and give the Water to Sir Mix-A-Bot.  The dancers have gone crazy!  One of them is talking to the suspiciously familiar looking robot with the cigar.  You’re going to need that hat – pick it up when the Fembot’s attention is elsewhere.

Go to the Speeder Salesroom.  Speak to the Saleswoman or given her the 20000 Galactic Credits.  You are now the proud owner of a Gruntmaster 6000!  It may be awful but at least you can now go to the Rubbish Dump.  Go on, give it a try!  At the Rubbish Dump entrance head towards the right, and interact with the Security Pylon.  Aha!  Now you know what you needed the hat for, but you need another item of clothing too... go back to the Marketplace, go to the other side and visit  the shop on the left (Harry’s Haberdashery).  Wait!  You can’t make yourself understood in Acturan!  Or... can you?  Since money is a universal language, simply give the 300 Galactic Credits to Tino and he will tell you that this will buy you a Safety Jacket – just the thing to let that pylon know you’re the real deal!  Combine the Security Jacket with the Rubbish Dump Hat to make a grade A “Rubbish Dump Uniform”.  Go back to the Rubbish Dump and try getting scanned again (use the Rubbish Dump Uniform with either the Security Pylon or the Changing Booth).  Success!   You need to walk back and interact with the Speeder to go in as it’s a big place!

You will now see a map of the Rubbish Dump.  Head first to the one labelled “Strange Object”.  Groan at the terrible pun.  Pick up the King Fan Club Membership Card.  Interact with the Monkey Bones to get a Femur.   You can now use your Quadcorder to record sounds – Look at your Quadcorder and set it to Sound Recorder Mode.  Go to the Wreckage at the bottom of the tip.  Use the Quadcorder on the Rib Box to record your melody.  Use the Femur with the Loose Metal Sheet.  Listen to my amazing rendition of Richard Strauss and if you have the volume up high enough you’ll hear my very young at the time daughter joining in.  Pick up the Metal Sheet.  Not go to the Wreckage at the top let.  Use the Metal Sheet with the Oil Pool, then use the Quadcorder on the Oil Pool With Metal Sheet – and you have your Beat.  If you visit the Wreckage to the right of the tip you find a rhythm, but it’s too slow.  Go back to the Marketplace and enter the Energy Shop (right of the Bank).  He will happily let you in now that you are a King Fan Club member.  Interact with the Model.  If you use the Tablet Interface it gives you a poem, with each line a clue to the correct colour.  The answers are pretty easy to find, working out where to put them is perhaps a little less so.  (Although this puzzle can also be solved by trial and error if you decide to go down that route.)  The answers are: Left (top to bottom) Purple – Yellow – Green, Right (top to bottom) Red – Yellow – Black.  Once you’ve solved the puzzle a new interface comes up – you can do them all for fun but the one you need is “Lost”.  This transfers some energy over to V-Ger’s location and makes the engine run faster.  Go back to the Rubbish Dump, Wreckage on the right-hand side, and use the Quadcorder on the Nacelle.  Head back to the RoboBar and talk to Sir Mix-A-Bot.   

After the cut scene, go to the Marketplace.  You can now speak Acturan!  Go to the Energy Shop.  You receive an Energy Phial.  Head to the Other Side.  Talk to Two-Eyed Tina.   If the option to ask her for a favour doesn’t come up, go back to the Customs Official as you have missed a dialogue option.)  She will now vouch for you.  Visit the Haberdashery – you don’t need to in order to complete the game, but you really don’t want to miss it!  Go back to the Customs Office.  Talk to the Customs Official and tell him you’ve found an organic to vouch for you.  Then give him the Energy Phial.  Use the Communicator to talk to Zero-Bit and find out what you need to say to find the contact who has the package you’re supposed to be picking up.  Go to the Marketplace, and to the Other Side.  Enter the shop on the right with the small doorway.  Talk to the guy with the huge nose.


Here endeth Act I!     
 asHas Has

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Captain Disaster in The Dark Side of the Moon - Walkthrough

Left-click = INTERACT, Right-click=LOOK

You can largely go through the game without using LOOK, but you will miss out on a lot of the jokes and storyline details if you do If you are finding all the walking around to be just too much, go to the options menu and speed up the game using the Game Speed Slider (though this will put some sound effects and wait functions out of sync).

This walkthrough shows you how to complete the game – but not how to get the achievements, and there is much more to do / explore in the game than is necessary to simply complete the game.

Walkthrough

1. GO south past the Totem Pole until you come to a Rubbish Bin

2. INTERACT with Rubbish Bin – you get a Used Ticket

3. GO southwest

4. INTERACT with spaceship – you get Sealant Spray and a Phaser

5. USE Sealant Spray with Used Ticket to create Ticket (Like New)

6. GO northeast until you reach the Monolith

7. USE the Ticket with the Monolith

8. USE Train

9. GO east to the Battle Site

10. INTERACT with the Battle Site – you get a Bjork Hand

11. Watch cut scene

12. Go southwest

13. LOOK at Huge Diamond

14. INTERACT with the Mining Rig just south of here

15. GO north

16. USE Train

17. GO west until you get to the Camper Van

18. INTERACT with the Camper Van

19. INTERACT with Duct Tape to pick it up

20. USE Enhancement Lens on Phaser to create Enhanced Phaser

21. USE Enhanced Phaser on Toolkit

22. INTERACT with Toolkit – you get Crowbar and Jump Leads

23. EXIT location

24. GO back to the Train, then USE the Crowbar on the Crate south of the Battle Site – the Interact with the Crate – to get the Hoverboard for a quicker way to move around – you can
also fly over the mountains)

25. GO west across the mountains past the Monkey Head but not as far as the Totem Pole, then go north until you get to the StarGate Controls

26. INTERACT with StarGate Controls

27. USE Crowbar on Panel

28. INTERACT with Dull Crystal to pick it up

29. EXIT location

30. GO south until you reach the Ice

31. When you walk on the ice you slide across to the other side – you need to knock the Ice Cube in the middle off the ice – you may need several attempts to do this (advise saving game prior to this because there is a very rare bug that can crash the game when you’re on the ice which we haven’t been able to isolate and fix)

32. USE Phaser on Ice Block – you receive Small Flying Saucer

33. USE Jump Leads on Dull Crystal

34. USE Dull Crystal with Jump Leads on Small Flying Saucer to create Active Flying Saucer

35. Use Duct Tape on Active Flying Saucer, and then USE that with Bjork Hand to create… a Flying Hand!

36. GO south then east and enter Hotel

37. Walk right

38. USE Flying Hand with Buttons

39. INTERACT with Lift

40. GO to First Floor

41. INTERACT with Megaphone to pick it up

42. USE Phaser on Beachball Alien – you get Small Cube

43. INTERACT with Lift

44. GO to Third Floor

45. Interact with Widget to pick it up

46. INTERACT with Lift

47. GO to Fourth Floor

48. INTERACT with bed – find StarGate Manual

49. INTERACT with Lift

50. GO to Ground Floor

51. USE Widget with Transmat

52. USE Transmat

53. INTERACT with third drawer in wardrobe to open it

54. LOOK at third drawer – you get Suspenders

55. USE Transmat

56. INTERACT with Floyd

57. Ask about Massive Diamond

58. Ask about repairing the diamond

59. EXIT dialogue

60. Watch cut scene

61. EXIT hotel

62. USE Cube in Slot

63. USE Megaphone on Crazy Diamond

64. Shout “SHINE ON”

65. Repeat two more times – the Crazy Diamond is now active

66. GO south to the Deep Chasm

67. Find the Outcrop near the tip of the chasm

68. USE the Suspenders on the Outcrop – CD will use them to enter the chasm, find an Energy Crystal, and come back up

69. GO back to StarGate Controls and INTERACT with them

70. USE the new Crystal in the Open Panel

71. Look at the StarGame Manual. On Page 79 you will see that there is a code to get the “Last Caller” SGIP – from the 12 o’clock 4 Apple logos, 4 Commodore logos. 4 Windows logos and 4 Atari logos. Left-clicking on the buttons rotates the icons forwards, Right-clicking rotates them backwards. Use the buttons to set the StarGate to these settings, then press the big orange Activation button.

72. You will see the icons change. Use the key in the StarGate Manual (Page 99) to see which symbols to swap round: 1 and 10, 2 and 14, 3 and 7, 4 and 6, 5 and 11, 8 and 9, 12 and 16, 13 and 15. If you picked up the Digital Camera from on top of one of the wardrobes in the hotel, you can take a picture to remind you if you need to (but pen and paper works well here!). There’s no use trying to cheat by asking someone else what the final code is – it is set randomly each game. If the worst comes to the worst and you get mixed up, and you didn’t use the Digital Camera, you’ll have to perform the “Last Caller SGIP” step again.

73. Enjoy the closing cut scene and, if you feel like it, watch the credits roll!

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Friday 5 January 2018

Captain Disaster in: Death Has A Million Stomping Boots - new screenshots - Part One

I've been taking some more screenshots from the game (available now on Itch ;-) in case you'd forgotten):










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Third "Stomping Boots" Review

A second review on the AGS Game Page for Captain Disaster in: Death Has A Million Stomping Boots, this time from one of the original team that started out making the game back in 2012!

I worked on the demo for this, it's great to see the final product! If you have a fondness for planet-hopping sci-fi TV shows and movies of yesteryear, and you also like the idea of guiding a bumbling buffoon through a comedy of errors in deep space, give this game a try. Along the way you'll battle against galactic evildoers (not to mention various pieces of technology that are supposed to be there to help you) and cross paths with partying robots, huge translucent gelatinous shopkeepers, alien bureaucrats, and more...



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Thursday 4 January 2018

Second "Stomping Boots" review



"A fun successor to games like Space Quest with references and jokes aplenty and a lighthearted atmosphere that doesn't take itself seriously in the slightest. Had a lot of fun figuring out the puzzles and meeting all the bizarre characters."





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