"I really enjoyed this adventure. Loved the Pink Floyd references, good graphics, funny and interesting dialogue, and challenging puzzles. What I enjoyed most was the creative integration and brilliant uses for inventory items picked up along the way, of course you'll have to play the game yourself to find such a fun way to travel around the moon, and the cool things some of the other items can do in the game. The bonus achievements were clever and alot of fun. Thanks so much Team D for putting this one together. Definately look forward to your next game."
Wednesday 21 May 2014
Friday 16 May 2014
I'm pleased to report that we have been making really good progress on finishing up Act I in the last week. To be honest we could probably have got it finished by now if we're taken some short cuts, but we really want to make sure that the game is complete, enjoyable, and we're not skimping on extra little touches if we think they will genuinely add to the game. On the other hand, we're having to be honest with one or two scenes that maybe didn't add much and cut them out. It's all shaping up very nicely.
In the meantime, since it will be quite a while before Captain Disaster in Death Has a Million Stomping Boots will be available (we're hoping for a December 2014 release), why not try out our shorter, freeware game, Captain Disaster in: The Dark Side of the Moon? If you like comedy sci-fi and particularly if you're a Pink Floyd fan, you should hopefully have fun playing it. Disappointed that less then 500 people have played it so far, and that we have less than 5 votes on the AGS Games Page so there is no average vote yet - I mean, it's not an amazing game, but it should give adventure gamers an hour or two of fun at least.
In other news, the AGS Bake Sale 2 is here - 4 games for Pay-What-You-Want available until the end of May 2014. I just reviewed "Blue Lobe, Inc.", one of the games in it for which I voiced 3 characters - doing the voicing was fun and the game is a blast. (The sale is to raise money to help keep the AGS servers going.)
Friday 9 May 2014
... we have been making real progress. Sharpening up dialogues, improving graphics and animation, making sound effects, confirming that the puzzle logic works, looking at the game-flow and how to make it better, making compromises if it will help us get things done quicker without harming the game...
It's a constant process, as any dev will tell you, but unfortunately it means there aren't really lots of amazing, exciting things to tell you - just that we're getting ever closer to a completable Act I to send out to our testers. I know that doesn't sound like much in terms of the overall game, but remember that Act II is already half done (the demo section), and while Act III is going to be quite big, we've learned a few ways to get it made quicker - unfortunately we (or, that is to say, I ) made a lot of rookie mistakes with the early planning and production of this game. I won't make them again!