... we have been making real progress. Sharpening up dialogues, improving graphics and animation, making sound effects, confirming that the puzzle logic works, looking at the game-flow and how to make it better, making compromises if it will help us get things done quicker without harming the game...
It's a constant process, as any dev will tell you, but unfortunately it means there aren't really lots of amazing, exciting things to tell you - just that we're getting ever closer to a completable Act I to send out to our testers. I know that doesn't sound like much in terms of the overall game, but remember that Act II is already half done (the demo section), and while Act III is going to be quite big, we've learned a few ways to get it made quicker - unfortunately we (or, that is to say, I ) made a lot of rookie mistakes with the early planning and production of this game. I won't make them again!
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