Captain Disaster the Computer Game is the main home of the Captain Disaster adventure games and related projects by Dave Seaman. The site brings together information on the games themselves, along with screenshots, trailers, walkthroughs, media coverage and occasional side projects. Most of the focus is on comedy adventure gaming, with a mixture of freeware releases, commercial titles and experimental smaller works. No generative AI is used in any of the Captain Disaster games. I do experiment with AI in other contexts, and where I've blogged about these, I clearly indicate this.

Thursday, 25 June 2026

Steam Summer Sale 26 begins...

So, folks, it's that time again - one day after Itch started its summer sales, Steam has begun theirs. My games there are on the same 75% discount as on Itch.


Captain Disaster in: Death Has A Million Stomping Boots

Nominated for 7 AGS awards and winner of 3, this comedy sci-fi point and click adventure game will have you puzzling and chuckling for hours. A simple delivery job turns into foiling an evil plot for galactic domination. Expect to meet crazy characters, solve devious puzzles, and groan under the weight of more puns than you can possibly imagine...





Snow Problem

Winner of Best Non-Adventure Game and nominated for Best Programming in the AGS Awards, this puzzler has you guiding snow from the top of the screen to the bottom - easy, right? Well, maybe not with so many things trying to get in your way. 100 levels plus bonus levels designed by players - and a built-in editor to make your own levels - there's really snow limit...

Oh - only one review away from having an overall rating on this game - so if you buy it and enjoy it, please consider leaving a review!




The Ancient Art of Staying Alive

Nominated for Best Non-Adventure Game and Best Programming, this was designed as a coffee-break type game where you could easily play for a few minutes at a time due to the very short levels. It expanded into something a bit more with the addition of boss levels and a turn-based mode (the latter a request on the Steam forums). Everything about this game is deliberately minimalist and very, very retro - I even added a loader with those lovely lines around the outside!






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