Just ironing out the last details of the demo - reworking puzzles and dialogues, making sure it all fits together properly, then we can put the final bits of voice acting in, the intro and outro, and we're done!
I've got to take my hat off to game designers in the past - there really are so many things that can get in the way of your storyline's continuity, cause dead ends in puzzle sequences, just look and sound out of character or illogical. Until you start making your own games you really don't realise just how much work goes into things that might seem pretty straightforward when you're actually playing a game.
Anyway, development is going well and we're still on target to get the demo released early in July 2012. Full team ahead!