Tuesday, 8 July 2025

Development Updates

Progress on Captain Disaster and the Two Worlds of Riskara has been slowly progressing. I've had a struggle with certain elements of it and a few setbacks, but it's still getting ever closer to a release candidate for the final big round of testing. 

Unfortunately, I have the type of brain that really struggles to stay on one project at a time - sometimes this is helpful, sometimes not, and I'm sure a few people reading this will be wondering what on earth I'm talking about, whilst others will be nodding sympathetically because that's how their brain works too. Anyway, the long and short of it is that I've gone back to Flow Problem, done a heap of code optimisation and added some music and sound effects, and will probably release a big update to that game soon.

Last but potentially not least, I've decided to investigate the feasibility of using AI to create simple JavaScript games. I'll post a bit more on this later. I'm only doing it for fun, to see if I can create some quick fun puzzle games that you can play free in a browser, but my early experiments are very possible. It does make me think of the joke "Make my game" button older AGS editors used to have, but that's not how it works in real life! I'll do a post on my methodology soon. 

(I'm not planning on using AI to make anything in AGS btw!!! Just in case anyone wondered.) 

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