Monday, 14 July 2025

Development Updates

First and foremost, Captain Disaster and the Two Worlds of Riskara is slowly nearing completion. I received a new character's voicing today, so will process that and add to the game. What's needed now is the final voicing, including some by myself, and a bit of work on the codebase, before a release candidate can be sent to the testers. No specific timeframe as yet, but it's getting nearer. If you haven't already, please remember to wishlist the game!

In the background I've been making good progress on an update for Flow Problem - I've added music and sound effects, improved the tutorial, added a couple of QOL improvements and most significantly, greatly optimised the code to enhance performance. Pixel-based commands in AGS are pretty expensive and reviewing the original code (which admittedly I'd rather put together in a hurry) the frame rate was pretty bad on anything but a high-end machine (crazy I know for a 320x200 game with extremely simple graphics!) - but this is now vastly improved. I'm having a weird issue with the executable created by the AGS Editor right now, otherwise I might have pushed it out this evening.

Finally my experiments with creating JavaScript games with AI have been... frustrating. The initial prototype was created very quickly and looked promising, but since then I've had a lot of issues with ChatGPT seemingly not retaining old information when adding new, or asking if I want it to embed the new code into the full page code, me saying yes, it saying that's done, me looking at the code or testing the game and realising that no, it isn't... or, it has been, but other crucial parts of the code have been removed. I'm not quite sure if it's something I'm doing or not. Because of my insistence with this experiment to use only the free version of ChatGPT, I'm frequently having to wait until the next day to get to the point I thought I'd reached 3 prompts earlier. It's... strange. I may try Gemini for this at some point. Anyway it's very much a side project, I'm not going to lose any sleep over it.



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