Got a review from someone who I don't think is a dedicated pointandclicker - which means she's slightly less complimentary of my game, but it offers a nice contrast to the reviews by established fans of the genre.
"Captain Disaster takes a level of puzzle-solving prowess far higher than any recent genre siblings I’ve played, putting it in line with old Sierra and LucasArts favourites and its art style is reminiscent of that same era. "
"This is a point-and-click, though, so we really ought to spend some time talking about the puzzles. They’re about as difficult, perhaps slightly less so, than you’d think its older inspirations would be. Some combinations are straightforward and overall puzzles can tax your brain to think up non-obvious links between items or objectives."
"Captain Disaster turned out to be an incredibly in-depth adventure with a world more vivid than we imagined from first impressions. It is difficult, harking back to a similar era of games, but you’ll find yourself motivated to carry on by the sheer litany of puns and references. If you’re looking for a challenge and a quirky story to boot, this may be worth checking out."